![]() International Journal of Computer Games Technology 1 (2010) Kazmi, S., Palmer, I.: Action recognition for support of adaptive gameplay: A case study of a first person shooter. In: Proceedings of the 2010 Workshop on Procedural Content Generation in Games, PCGames 2010, pp. Jennings-Teats, M., Smith, G., Wardrip-Fruin, N.: Polymorph: dynamic difficulty adjustment through level generation. In: FDG 2010: Proceedings of the Fifth International Conference on the Foundations of Digital Games, pp. Hullett, K., Whitehead, J.: Design patterns in fps levels. Springer, Heidelberg (2011)Ĭardamone, L., Loiacono, D., Lanzi, P.L.: Interactive evolution for the procedural generation of tracks in a high-end racing game. In: Di Chio, C., Cagnoni, S., Cotta, C., Ebner, M., Ekárt, A., Esparcia-Alcázar, A.I., Merelo, J.J., Neri, F., Preuss, M., Richter, H., Togelius, J., Yannakakis, G.N. 83–90 (2010)Ĭardamone, L., Yannakakis, G.N., Togelius, J., Lanzi, P.L.: Evolving Interesting Maps for a First Person Shooter. In: 2010 IEEE Symposium on Computational Intelligence and Games (CIG), pp. Cengage Learning (2005)īojarski, S., Congdon, C.: Realm: A rule-based evolutionary computation agent that learns to play mario. This process is experimental and the keywords may be updated as the learning algorithm improves.ījörk, S., Holopainen, J.: Patterns in game design. ![]() These keywords were added by machine and not by the authors. Several types of features are explored, including item frequencies and patterns extracted through frequent sequence mining. We analyse data from players playing 780 pairs of short game sessions of the platform game Super Mario Bros, investigate the impact of the session size and what part of the level that has the major affect on player experience. This papers reports on further refinement of a method to understand this relationship by analysing data collected from players, building models that predict player experience and analysing what features of game and player data predict player affect best. Analysing the relationship between game content, player behaviour and self-reported affective states constitutes an important step towards understanding game experience and constructing effective game adaptation mechanisms. Teachers, students, and action-research coaches alike will learn how to: Reframe initial wonderings into pointed inquiries Creatively analyze both qualitative and quantitative data Draw action-research topics out of ordinary discussions with colleagues Share findings with others to help them improve as well With real-life vignettes, self-guided worksheets, and an included DVD, Digging Deeper into Action Research is your go-to guide each time you embark on a new journey toward professional growth.A recent trend within computational intelligence and games research is to investigate how to affect video game players’ in-game experience by designing and/or modifying aspects of game content. From framing your question to presenting your research, this guide will encourage, challenge, and ultimately lead you through the action research process. Nancy Fichtman Dana steps in as your action-research coach and leads you on a journey through wonderings to real change in your classroom. Take your great idea to the next level with action research How-and when-can we find time to conduct meaningful action research? Great ideas and thought-provoking questions can only blossom through methodical inquiry. On Your Way: Teacher Research as a Way of Being in the World Inquiry Stance Defined How to Define Your Stance Living the Life of an Inquirer References Index. Presenting Your Research Presentation Defined How to Define Your Presentation The Presentation Litmus Test Analyzing Your Data Data Analysis Defined How to Avoid Data Analysis Paralysis The Data Analysis Litmus Test Developing and Fine-Tuning Your Research Plan Research Plan Defined How to Define Your Research Plan The Inquiry Plan Litmus Test Developing and Fine-Tuning Your Wondering Wondering Defined How to Define Your Wondering The Wondering Litmus Test ![]() Why Do Teacher Research Anyway? Teacher Research Defined How to Define Your Research Why It's Important: The 5 Es List of Figures Foreword by Marilyn Cochran-Smith Preface Acknowledgments Introduction to the Inspire to Inquire DVD About the Author How to Use the Inquiry Books.Bibliography Includes bibliographical references (pages 87-89) and index. ![]()
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